Twine is a free, open source platform that allows you to build interactive stories without needing to know how to code. The final stories are built in HTML, so you can publish them online.
Download twine from twinery.org.
Let's play one!
Queen Crumbchin, about being a cat...
What makes Queen Crumbchin fun? What elements could we include in our own games?
Open Twine, and start a new story.
The first passage in your story must be titled "Start". Twine will make the passage for you upon creation of your new story. Double click it to add your own text.
Now, add a link to another passage.
Syntax for links is:
[[what will appear to user|Passage_to_link_to_no_spaces]]
Click the icon that looks like a page with a sparkle to create another passage. Title this one to match the link in the first passage, and add text.
If your passages are linked correctly, you'll see an arrow between them on the Twine board. You can drag the passages to arrange them however you like.
But what about choices?! Reopen your first passage and add a second link, then create a third passage with that title.
We can see if passages are linking correctly on the Twine board, but it's more fun to check that everything's working well by playing! The Test Play command will open your story as an HTML file in a browser.
That's the basics! Create passages and link them together however you like. Remember that links can go to existing, earlier passages- stories may be non-linear.
The Message, about space!
What makes The Message fun?
To save the HTML file of your story, Build it. You'll need an HTML file when we publish, and it's also nice to share with your friends.
You can open an HTML file in your browser manually.
Building the story only saves the HTML version, not the source code. To save the source code (a .tws file), save the story. You'll need this to continue working on the story in Twine.
There are two good choices for publishing your game to the web:
This is by far the better choice for publishing, for anyone who has a Twitter account.