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Some "rules"
How was last week's homework? Do you have any questions or concepts that you'd like to discuss?
You could expand the EnglishNumbers program by adding the following code to deal with thousands:
left = number # this line was original code, setting the 'left' variable
write = left/1000 # How many thousands left to write out?
left = left - write*1000 # Subtract off those thousands.
if write > 0
thousands = englishNumber write
numString = numString + thousands + ' thousand'
if left > 0
numString = numString + ' '
end
end
write = left/100 # this line begins the existing code that deals with hundreds
You could modify the code in the EnglishNumbers program to make it WeddingNumbers by replacing some of the added spaces with added 'and's and spaces:
# numString = numString + ' ' # old code
numString = numString + ' and '
You could modify the code for 99 Bottles of Beer shown in Class2 to include the functionality in the EnglishNumber class:
require_relative 'englishnumber.rb'
num_bottles = 999
while num_bottles > 0
puts "#{englishNumber(num_bottles)} bottles of beer on the wall,
#{englishNumber(num_bottles)} bottles of beer, take one down, pass it
around, #{englishNumber(num_bottles - 1)} bottles of beer on the wall!"
num_bottles = num_bottles - 1
end
What would you like to see reviewed?
Ruby has many classes predefined:
They are commonly used object types, and have methods associated with them already. How convenient!
a = Array.new
b = String.new
When we create new objects from these classes, we can do things with them immediately.
To see all methods associated with an object or class, run ".methods" on it.
b = "holy cow!"
b.methods
You can view all the built in classes and their associated methods in the Ruby documentation.
You can write new methods for the built in classes of Ruby. They will then be available to all instances of that class in your program.
class String
def get_excited
wow = self + "!!!"
return wow
end
end
"self" refers to the object calling the method.
You can redefine existing methods for classes this way, too, but it's not recommended.
It's very easy to create your own classes in Ruby.
# die.rb
class Die
def roll
@numberShowing = 1 + rand(6)
#rand(6) returns a random-ish number between 0-5
end
def showing
return @numberShowing
end
end
Inside the class, define its methods.
You can use your class right away by loading it into IRB.
#in irb
load 'die.rb'
die = Die.new
die.roll
puts die.showing
You can use it in another file by requiring it. We'll discuss this later.
What is the result of calling the .showing method on a newly-created, un-rolled Die object?
We can avoid this by calling the roll method as part of the creation of a new instance of Die.
# die.rb
class Die
def initialize
roll
end
def roll
@numberShowing = 1 + rand(6)
end
def showing
@numberShowing
end
end
# in character.rb
class Character
def initialize(name)
@name = name
@health = 10
end
def heal
@health += 6
end
def adventure
if @health > 0
puts "#{@name} goes on a great adventure and meets a dragon!"
puts "The dragon hugged #{@name} kind of hard..."
@health -= 5
else
puts "#{@name} is dead :("
exit
end
end
end
# in irb
load 'character.rb'
me = Character.new("Cheri")
me.adventure
me.heal
me.adventure
# repeat until you're done having fun
Classes can inherit from one other class.
All elves are characters, so if all characters have an adventure method, so do all elves. Elves may also have their own methods that other characters do not.
Denote that Elf inherits from Character by using the < symbol
# in character.rb, after Character class code
class Elf < Character
def twinkle
puts "I'm super magical!"
end
end
#in irb
load 'character.rb'
me = Elf.new("Cheri")
me.adventure
me.twinkle
Notice that the initialize method was also inherited, as our new Elf knows its name and started off with 10 health.
Subclasses may differ from from their super classes in some ways. Methods can be overwritten when this is the case.
# in character.rb, after Character class code
class Elf < Character
def twinkle
puts "I'm super magical!"
end
def heal
@health += 8 # it's easier to heal when you're magic
end
end
#in irb
load 'character.rb'
me = Elf.new("Cheri")
me.heal
More information about inheritance can be found here.
For a command line program, you need these pieces:
The file containing your class definitions, here called character.rb:
# in character.rb
class Character
# contents of class here
end
class Elf < Character
# contents of class here
end
The file containing your program, here called adventure.rb, which requires the class file:
# in adventure.rb
require_relative 'character.rb'
#file path relative to the location of adventure.rb file
require_relative 'die.rb'
puts "Your name?"
char = Character.new(gets.chomp)
# plus lots more adventuring.....
Call the program file from the command line:
#in command line
ruby adventure.rb
# then have some fun!
Putting it all together: A role-playing game!
Ruby-doc.org | Official Ruby Documentation |
Project Euler | Offers tons of small math problems to be solved via programming, plus forums to share and discuss solutions |
Ruby Monk | Free, interactive, in-browser tutorials |
Ruby the Hard Way | Fun, free (HTML version) book with great information about programming |
Sinatra | A basic web app framework that runs on Ruby |
The Rails Tutorial | The Rails web app framework is the most popular use of Ruby... are you ready to dive in? |
Girl Develop It | Local workshops, events, and coding sessions with awesome people |
Practice: Make your final project even bigger and better! If you're taking this class as part of a job plan, attend a local meetup and talk to a couple of strangers about what you've learned and what you're excited about doing with programming.